Denied Artillery: Win a campaign without buying any core artillery units.
Denied Air Force: Win a campaign without buying any core air units. Butcher Silver: Destroy 50 infantry units with a single unit in a campaign. Butcher Gold: Destroy 100 infantry units with a single unit in a campaign. Butcher Bronze: Destroy 10 infantry units with a single unit in a campaign. British Victory: Win any Allied Corps campaign without buying any American core units. Bargained Well and Done: Accept a challenge in Multiplayer. Armored Avenger Silver: Destroy 50 tanks with a single unit in a campaign. Armored Avenger Gold: Destroy 100 tanks with a single unit in a campaign. Armored Avenger Bronze: Destroy 10 tanks with a single unit in a campaign. Anzio, Cassino, D-Day, Market Garden oh my!: Finish the Grand Campaign '44 West. American Victory: Win any Allied Corps campaign without buying any British core units. Allied Gladiator: Play a multiplayer game on every map from Panzer Corps Allied Corps. Afrika Gladiator: Play a multiplayer game on every map from Panzer Corps Afrika Korps. Aerial Ace Silver: Destroy 50 aircraft with a single unit in a campaign. Aerial Ace Gold: Destroy 100 aircraft with a single unit in a campaign. Aerial Ace Bronze: Destroy 10 aircraft with a single unit in a campaign. To view your achievements and stats in Steam, select "Community", "My profile", "View all my games", then the game and view stats.Īdvancing in the Opposite Direction: Finish the Grand Campaign '44 East. Core troops can also be upgraded into specialty roles, given transport trucks, or even granted a strength bonus at the cost of taking up more of the force limit.Successfully complete the indicated task to unlock the corresponding achievement. This can be done during the game but any reinforcements cost more and take a turn before they are able to fight.
During this period you also gain the ability to replace previous losses at the cost of prestige, the games currency, and you can do this with cheap green recruits or pay a premium to maintain the unit’s full experience. These are expendable in a way your experienced units aren’t. Most scenarios come with “auxiliary” units that spawn in addition to the “core” army you bring with you from mission to mission. Missions begin with a deployment phase which gives you the chance to organise what you’ll be fielding. Each new mission grants a hero that can be assigned to any core unit and grant a minor trait to whichever troops fight with him. I chose tank movement and auxiliary bonuses, and I’d consider them fairly balanced. You can go for two strengths, two weaknesses, one of each, or a single more dramatic choice. When you begin a new campaign you choose your general and get two points to spend on their traits. This is something I really love and takes the aggravation out of the little mishaps. You can use it to rewind to before a disastrous tactical blunder, but I found it most useful to reset after a misclick.
Should you make a mistake, Panzer Corps 2 comes complete with an undo button above the minimap. Once your unit is selected, mousing over a tile will show you what you can attack from that position and the probable result of any combat, all without moving there first. The same also applies to movement and attack.
Hovering over a tile gives you detailed information about the terrain or unit and I appreciated not needing to click every time.